The application of digital technologies to archaeology has been particularly efficient and useful. In fact, the huge bulk of archaeological data coming from excavations could not find optimal visualization in the two-dimension system of paper and image.
In addition to that, the usage of GIS platforms and 3D rendering (for artefacts, archaeological stratigraphies and architectures) has appeared to be quite practical in order to make data, images, and information interacting.
We use in-house developed software by using Open Source operative systems (?). We support this approach as it also entails ethical implications: programming in a free language means that there are no owners, therefore everybody can participate and share. We believe that co-participation means more information towards the reconstruction of the past and its preservation.